While it could be a crying shame which Sony's PlayStation Move is enough to not be afflicted by full four-player support, a minimum up of the legal technology is economical; our buddies at Joystiq tend to be reporting that the camera-and-wand primarily based motion management game system will solely minimally effect game performance. Quizzing Sony's David Coombes, they discovered out that the complicated symbol processing required to sound right of your wild, flailing movements will take only 1-2 MB of RAM. Of course, after you assume about that the PS3 has got only 256MB of rapid XDR memory to start out allowing for, that 2MB is no longer though "insignificant" as Sony would have you ever suspect, less than coupled with the company's claim that the whole shebang takes "under a frame" of the Cell CPU's processing previous point, we're vulnerable to think it won't be much of a problem for the finish user. Assuming they fix that nasty lag, of course. Take a look at out our full PlayStation Move guide for added small print.
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